
TANALI YENBEKOV
Designs the rules of the world and builds the interface you play it through.
A modern 4X on the 2027 world map, easy to pick up. Strike drones, missiles, air defense, electronic warfare. Talk to anyone, from your ministers to your own people, and change the course of history.
Drag it. Zoom it. Every pixel is drawn by the game engine.
Played between us. Diplomacy was always where these games broke.
Language fixes diplomacy only if the model doesn't run the game.
No game could do this before. The next great ones will.
You can only say what the designer predicted you would want to say.
"Tell Ankara we'll back their gas pipeline at the summit if they keep their fleet out of the Black Sea."
"Who in your cabinet is pushing for the Russian deal?"
"We know about the drones you sold to Baku. Let's discuss what that's worth to you."
Say anything. The simulation works out what it means.
Each one has goals, loyalties and a memory of what you said.
A classic 4X engine. The same rules for every player.





A strategy game you play by talking, and win by thinking.
Two full-time founders who have known each other for two years. We worked together at Zimran and play games together.

Designs the rules of the world and builds the interface you play it through.

Builds the client: the map, the units and every screen you play on.
All of it runs in the current build. We also build the game itself with Claude Code.
Plain English, to anyone in the world.
Plays every character. Knows only what they know and answers in their voice.
Turns the conversation into typed judgments: intent, terms, odds of a deal.
Deterministic 4X simulation. Resolves every order, deal and battle.
Paper Borders is an AI geopolitical 4X strategy game. You lead a country on the 2027 world map and talk to leaders, ministers, generals and your own people in plain English, while a rules engine resolves every order, deal and battle.
Claude by Anthropic plays every character. Jev by TypeSafe turns conversations into typed judgments the game can act on. Our own rules engine decides the outcome.
Yes. Territory, armies, fleets and air forces, seven resources, production, research and treaties, all resolved by deterministic rules.
Yes. It runs in the browser on desktop and on phones.
There is a playable build now. Request early access and we'll email you when your seat is ready.